A Japanese VR sex festival had to shut down early after virtual porn fans caused overcrowding fears.
It seems that any thoughts that porn would not be the driving force for VR hardware were dismissed as streams of locals over filled the Adult VR Fest 01 in the Akihabara region of Tokyo.
A Japanese reporter told the world that those who did get to go inside got a bit excited.
VR porn enthusiasts rushed to have a go at some of the latest virtual reality gadgets. It was only a small exhibition, so about 20 got inside while a large crowd jostled for position outside in the queue.
Organisers called the event off saying they needed a bigger venue.
“There were so many that it was almost impossible to keep the situation under control. While waiting for my friends, I couldn’t help but think that if they couldn’t control the mass of people, a riot or something similar could happen,” one person in the crowd told the press.
It all appeared to be men, another hack noticed.
“They don’t like this world, and they know women don’t see them in a good light. They have their own needs that have yet to be fulfilled, but they don’t want to bother anyone with them,” one report noted.
While virtual reality (VR) has been around for some two decades, it’s only recently began to take off.
And that will soon create really serious money, according to market research firm Trendforce.
In a report, it said the total value of VR – including hardware and software – will be worth $70 billion in 2020. Next year it will only be worth $6.7 billion.
The reason, according to Jason Tsai, a Trendforce analyst, is because people continue to seek more audiovisual experiences.
He said that outfits like Facebook and YouTube will provide software tools and support services to make VR videos/
He said the development of VR is not necessarily based on wearable devices made by the likes of Sony. He said much of the growth will come from independent vendors.
While virtual reality is considered to be a sector with big growth now and in the future, market research company ABI Research said augmented reality (AR) products will be a bigger market in the future.
ABI said that the market will be worth around $100 billion by 2020.
AR includes products like so-called “smart glassses”, and analysts believe 21 million units will ship in 2020, showing a compound annual growth rate (CAGR) of 78 percent between this year and 2020.
Revenues will come from different vertical markets including education, gaming, healthcare, industrial and retail.
Virtual reality revenues will also grow at a similar rate but occupy a much smaller market.
ABI believes that mobilee devices will account for software and content revenues.
But high end verticals including healthcare and various industrial sectors will buy high end devices, and so bring in bigger revenues.
A report said that vendors making wearable devices haven’t experienced the boom they had hoped for.
Trendforce said global devices in 2015 will be about 68.1 million units. Growth will rise 64 percent to 122 million units next year.
Analyst Jason Tsai said that Apple Watch hasn’t significantly lifted demand for smartwatches. “Smart bracelets remain dominant in the wearables market. The industry is betting on wearable virtual reality (VR) technologies to be the main growth driver for next year.”
Smartphone vendors, he said, have only been able to use branding to sell their machines. “The market positioning of smartwatches is still unclear and provides too few reasons for people to buy them.”
The Apple watch has sold more than 10 million sets since it was launched earlier in the year. But Tsai said that sales fell short of expectations.
He described Apple watches as “collectibles for Apple fans”.
Virtual Reality (VR) has been around for decades now but failed to catch on with many people, who found it gave them headaches.
But, according to a report from ABI Research, that’s going to change over the next few years with Google, Samsung, Microsoft and Facebook joining the push.
ABI estimates that there will be shipments of 43 million units in 2020, representing an average compound annual growth rate (CAGR) of 107 percent.
People are going to take more interest in devices such as the Samsung Gear VR, Google Cardboard, Oculus Rift and Sony Morpheus, according to ABI Research analyst Eric Abbruzzese.
He said there’s a market for vertical sales in the education and industrial sectors, but augmented reality (AR) devices such as smart glasses will lead the way, accord to Abbruzzese.
He said that VR will be focused on entertainment and gaming and video will take the lead in pushing sales, but devices in industrial and automotive markets will also see some usage of devices.