Tag: oculus

Oculus ordered to pay up on ZeniMax tech

keep_calm_and_love_your_patent_lawyer_2_inch_round_magnet-re8c2c059dc99401ca676f1a1e58344f5_x7js9_8byvr_324A US jury in Texas ordered Oculus, and other defendants to pay a combined $500 million to ZeniMax Media, a video game publisher that claims Oculus stole its technology.

The jury thought that in 2014, Oculus used ZeniMax’s computer code to launch the Rift virtual-reality headset. ZeniMax alleges that video game designer John Carmack developed core parts of the Rift’s technology while working at a ZeniMax subsidiary. Oculus hired Carmack in 2013.

ZeniMax Chief Executive Robert Altman hailed the verdict and said in a statement the company was considering seeking an order blocking Oculus and Facebook from using its code. It is unclear what impact that would have on the Rift’s market availability.

However, the jury ruled that none of the defendants misappropriated ZeniMax’s trade secrets, but it did think that Oculus’ use of computer code directly infringed on ZeniMax’s copyright. The jurors held Carmack and different Oculus co-founders Palmer Luckey and Brendan Iribe liable for forms of infringement.

The jury also found Oculus liable for breaching a non-disclosure agreement Luckey signed with ZeniMax in 2012, when he began corresponding about virtual reality with Carmack.

Carmack worked for id Software before that company was acquired by ZeniMax. He is now the chief technology officer at Oculus.

Facebook Chief Executive Mark Zuckerberg testified last month during the three-week trial that none of ZeniMax’s proprietary code was incorporated into the Rift.

In a statement, Oculus spokeswoman Emily Bauer noted the jury’s finding on trade secrets theft and said the company would appeal. “We’re obviously disappointed by a few other aspects of today’s verdict, but we are undeterred,” she said. “Oculus products are built with Oculus technology.”

Oculus in panic over founder’s pro-Trump trolling

oculus_rift_consumer-6-600x337VR outfit Oculus has found itself suffering from the fall out of its founder Palmer Luckey financing right-wing anti-Clinton pro-Trump internet trolls last week.

Luckey has since apologised and denied that he favours Donald Trump but already Oculus saw some fall out with developers saying they would no longer support the platform.

Superhypercube developer Polytron said in a statement that in a political climate as fragile and horrifying as this one, we cannot tacitly endorse these actions by supporting Luckey or his platform,”.

Other developers including Tomorrow Today Labs and Scruta Games also echoed similar sentiments saying they would not support the VR platform “as long as he is employed there.”

Now Oculus CEO Brendan Iribe and head of content Jason Rubin have spoken out on Oculus founder’s recent apology and secret contribution to a pro-Donald Trump group that focuses on s**tposting and spreading memes and images to disparage Democratic presidential candidate Hillary Clinton.

Iribe wrote in a post on his personal Facebook page published on Saturday. “I know that Palmer is deeply sorry for the impact this situation is having on the company, our partners and the industry. Everyone at Oculus is free to support the issues or causes that matter to them, whether or not we agree with those views.

“It is important to remember that Palmer acted independently in a personal capacity, and was in no way representing the company.”

Oculus Rift has dodgy Terms of Service

oculus_rift_consumer-6-600x337VR specs the Oculus Rift has a Terms of Service agreement which gives whatever you are working on to Facebook (which owns the Rift).

So if you use the Rift to write a novel, any earnings from the novel belong to Facebook because you used the Rift. Oculus can use anything you developed on the Rift in anyway it likes without your permission,

“By submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services. You irrevocably consent to any and all acts or omissions by us or persons authorized by us that may infringe any moral right (or analogous right) in your User Content.”

Oculus can use it even if you don’t agree with its use. Oculus does not go as far as saying that it owns the content—but it can does want access to it in ways that some creators might find intrusive.

OK that is not going to be a problem if you use the Rift as a gaming platform, but many are thinking that they can use it as a desktop interface, which means all that business information is going to belong to Facebook.

You might not be aware that the content has been taken either, because Oculus is allowed to  collect data from you while you’re using the device.

Another clause is also worrying, basically it allows the Rift to be used to spy on anything you do on your computer and track your location and map out the room it is being used.

Location information, which can be derived from information such as your device’s IP address. If you’re using a mobile device, we may collect information about the device’s precise location, which is derived from sources such as the device’s GPS signal and information about nearby WiFi networks and cell towers; and

Information about your physical movements and dimensions when you use a virtual reality headset.’

This data may also be used to directly market products to you.

Reality war virtually hotting up

virtual_0Samsung, Oculus and HTC are gearing up for a war on reality, well at least a virtual one.

Samsung has already launched its second-generation Gear VR device, priced at $99.99 globally along with a handheld controller, the rink, supporting the Gear VR by enriching its functionality.

HTC, which claimed earlier that 2016 will be marked as the initial year for its VR business operations, announced recently that it will begin receiving pre-sale orders for its HTC Vive in February and start delivering the device in April.

While Oculus has been taking pre-sale orders for its Oculus Rift since January 7, the vendor has yet to announce the availability of the VR device but it should be out soon.

As the three go head to head it looks like Samsung will be first out of the gate in terms of sales volume due to the price advantage of the Gear VR. Oculus and HTC are more likely to compete neck and neck for a while.

The Rift has the advantage as it supports Windows 10 and the Xbox. It is also focused on digital game applications. Gear VR is being used to support Samsung’s smartphones which is an interesting but much smaller market.

HTC is currently leading its VR rivals in hardware production, particularly the laser sensor incorporated in the device and the two joysticks for extra control for various applications, indicated the sources. In the end HTC might take control of the business VR sector.
The main driver for wide scale adoption of the technology is likely to be the software which is lacking. There are just so many times you can play demo software before it gets old hat.

Virtual reality hyped up again

Virtual RealityVirtual Reality (VR) has been around for decades now but failed to catch on with many people, who found it gave them headaches.

But, according to a report from ABI Research, that’s going to change over the next few years with Google, Samsung, Microsoft and Facebook joining the push.

ABI estimates that there will be shipments of 43 million units in 2020, representing an average compound annual growth rate (CAGR) of 107 percent.

People are going to take more interest in devices such as the Samsung Gear VR, Google Cardboard, Oculus Rift and Sony Morpheus, according to ABI Research analyst Eric Abbruzzese.

He said there’s a market for vertical sales in the education and industrial sectors, but augmented reality (AR) devices such as smart glasses will lead the way, accord to Abbruzzese.

He said that VR will be focused on entertainment and gaming and video will take the lead in pushing sales, but devices in industrial and automotive markets will also see some usage of devices.

Oculus Rift CTO slams AMD's upcoming API

Oculus Rift CTO John Carmack has slammed AMD for pulling back from Mantle for all its three platforms and sending apparently setting it just for PCs.

According to VR-Zone, Carmack said that Mantle would be a good thing for AMD if all three platforms support the API.

He said that if Mantle is just for the PC then he was not personally interested.

“But if I was still doing the entire major tech coding, I probably would not be embracing Mantle right now. But there would be days where it would be extremely tempting.”

Previously, wording provided by AMD led to the assumption that the Mantle API would address not only many Graphics Core Next-based GPUs and APUs on the “metal” level, but the GCN-based APUs found in the Xbox One and PlayStation 4.

This would, in theory, allow developers to create games for all three platforms more easily, and implement similar AMD-driven features across all three versions.

But Microsoft said the Xbox One wouldn’t support Mantle, and AMD quickly followed up saying that the API was strictly for PC gaming development.

To be fair, Carmack is pretty much an Nvidia man. In early October he tweeted that he believes Nvidia’s OpenGL extensions can provide a similar number of draw calls as Mantle. The ability to do nine times more draw calls is one of Mantle’s major selling points.