The new card employs an Nvidia GeForce GTX 465 processor with 352 unified shaders and uses an ultra-wide 356-bit memory interface to join the processor to 1GB of GDDR5 memory, which Zotac promises will deliver incredibly fast performance in 2D and 3D games and graphics-heavy applications. It has an engine clock of 607MHz, a memory clock of 3206MHz, and a shader clock of 1215MHz.
“The new ZOTAC GeForce GTX 465 is our latest offering and redefines user expectations for features and performance when it comes to a performance-class graphics card,” said Carsten Berger at Zotac.
The card is DirectX 11 and Nvidia 3D Vision Surround compatible and features enhanced anti-aliasing that can deliver up to 32x samples and eliminate jagged edges in games. DirectX 11 will deliver accelerated tesselation for added realism. The card is also 3-way SLI ready, allowing users to beef up their graphics even more.
Berger added that “visual realism traditionally takes a toll on performance,” but that the Zotac GeForce GTX 465 will allow users to “turn up the eye-candy with a minimal impact”.
Two demos called Supersonic Sled and Design Garage are thrown in with the card to showcase its capabilities, both of which will rely on and show off Nvidia’s CUDA technology.
A few weeks ago we reported a rumour that Nvidia was dropping CUDA from its processors and that the GTX 465 would be the first to axe it. This release from Zotac, however, shows that CUDA is still alive and kicking, and is a part of Nvidia’s plans for now.