The unholy trinity wants developers to use OpenGL because they can easily get a boost of nearly 15 times the normal performance.
According to AMD’s Graham Sellers, Intel’s Tim Foley, Nvidia’s Cass Everitt and John McDonald these high level OpenGL implementations can reduce the driver overheard up to 10 times.
They also mentioned during their presentation that with proper implementations of these high level OpenGL techniques, the driver overhead could be reduced to almost zero.
OpenGL is multi-platform and can easily reduce the workload for the developers to support multiple platforms at the same time, they said.
OpenGL is vendor independent which means that it is available for any hardware platform without the need of custom software or APIs.
Performance improvements are because OpenGL reduces the driver overhead associated on the desktop system, where the driver overhead results in lower frame rates, the trio agreed.
Performance improvements are because OpenGL reduces the driver overhead associated on the desktop system, where the driver overhead results in lower frame rates.
What is interesting is that the three managed to spend time together on stage without attempting to decapitate each other which probably defies some law of physics or biology.